![]() ![]() Genres: /r/JRPG | /r/WRPG | /r/TBS | RTS /r/gamingforleisure | /r/StrategyRPG Publishers: Atlus | NipponIchi | SquareEnix | Nintendo (/spoiler "Prinnies love Etna!") = Spoiler: Users: Please use the spoiler tag! Example: North American/European Disgaea 5 DLC List (Coming soon?) ![]() North American/European Disgaea D2 DLC List North American/European Disgaea 4 DLC List r/Disgaea/wiki - Our very own wiki with a huge section dedicated to Disgaea 5!ĭisgaea 1 "Pretty Prinny" render and input mod for improved performance. ![]() u/sean13128's Disgaea 5 Rank 39-41 Item Listĭisgaea 4 Weapon/Armor/Item/etc. Please do not promote piracy of NISA games here.Ĭlick on the image below to visit the /r/Disgaea discord chat! As well as Makai Senki Disgaea anime and other media. Having auto-battle available for key stages tied to progression feels cheap and detracts from the story somewhat.A sub-reddit dedicated to the PlayStation 2, 3, 4, 5, 6, 7, Portable, Vita, Nintendo Switch, Android, and PC games from the Disgaea, Phantom Brave, and Makai Kingdom universe. I think its use should have been limited to grinding in the item world and other nonessential stages. The only downside is that it can sometimes feel as though battles aren’t worth playing manually, as a well thought out auto-battle strategy is often the fastest way to clear a stage. Having this level of control makes auto battling surprisingly skill-based, as you have to consider how the AI can get the best use out of each unit. For example, you could set a support unit like the Clergy to check for their allies’ health levels, heal them if they’re low, check their own health, heal themselves if they’re low, or attack an enemy if none of those statements are true. This allows you to give specific units more defined instructions as to how they should act during auto battles. Rather than just having generic presets to instruct the AI with, the game implements a flow chart mechanic. It’s also one of the best implemented auto battlers I’ve seen in any JRPG. ![]()
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